Body of Elevator (2015) draws on the everyday act of riding elevators to examine how bodies navigate human–machine encounters, exploring the concept of both touching and being touched. Through 3D scanning, modeling, and printing techniques, the installation envisions an elevator outfitted with artificial, plastic human fingers stretching over the control panel, unsettling our default mode of interaction. This subtle yet arresting intervention reconfigures the relationship between user and device, prompting a deeper reflection on the role of the body in our most routine technological engagements.









